NODE PL-WAW-01 READYPOOL 14,212 IPsCARRIERS ORANGE · T-MOBILE · PLAY · PLUS
GAMINGPROXY · ROUTE-LAB v2.4
SESSION STICKY 14m--:--:-- UTC
GAMINGPROXYPL
LIVE / PL POOL
Route WAW-01 · 14ms · Carrier ORANGE 5G · OK · Jitter ~ 1.8ms · STABLE · Loss 0.0% · CLEAN · Route KRK-03 · 22ms · Session sticky · 14m 02s · Pool PL/mobile · 14,212 IPs · SOCKS5 endpoint · OPEN · Carrier PLAY 4G+ · OK · Hop count · 5 · Game region · EU-WEST · Auth /api/auth · 200 OK · Rotation /v1/rot · READY · Anti-cheat note · PLAYER RESP. · Route GDA-02 · 19ms · Carrier T-MOBILE · OK · Route WAW-01 · 14ms · Carrier ORANGE 5G · OK · Jitter ~ 1.8ms · STABLE · Loss 0.0% · CLEAN · Route KRK-03 · 22ms · Session sticky · 14m 02s · Pool PL/mobile · 14,212 IPs · SOCKS5 endpoint · OPEN · Carrier PLAY 4G+ · OK · Hop count · 5 · Game region · EU-WEST · Auth /api/auth · 200 OK · Rotation /v1/rot · READY · Anti-cheat note · PLAYER RESP. · Route GDA-02 · 19ms · Carrier T-MOBILE · OK ·
USE CASE · LAUNCHER QA

Launcher QA proxy for geo-testing builds across EU regions

A build isn't done when it compiles. It's done when it works from every region you sell into. A launcher QA proxy lets your team sign in, patch, and load store fronts as if they were players on a real Polish carrier network, so region-specific breakage surfaces in QA instead of in front of users. No staging guesswork, no "works on my machine in one country."

QA vantage
EU / PL
real carrier exit IP
Pass time
~60s
per-component verdict
Exit type
PL mobile
4 carriers · real 4G/5G
WHY EU VANTAGE

Region-specific breakage hides until QA sees it

Launchers behave differently per region — which CDN edge serves the patch, which store front loads, which entitlements appear. A launcher QA proxy walks that path from a real Polish carrier IP.

Test launchers from a real EU vantage point

Steam, Epic, Riot and Battle.net each behave a little differently per region: which CDN edge serves the patch, which store front loads, which entitlements appear, which login flow you hit. Route your QA client through a Polish 4G/5G exit and walk the full path — launcher login, patch download, store API, entitlement check — exactly as an EU player would. Real carrier traffic, not a datacenter IP that some endpoints quietly treat differently.

Store fronts and regional pricing

Store fronts shift by market — pricing, currency, available SKUs, age gates, promotional banners. With a sticky Polish exit you can confirm your EU store page shows the right price, the right bundles and the right localized copy. Hold the session across the whole QA pass so the storefront doesn't re-resolve to another region mid-test and muddy your results.

A clean OK / FAIL / UNTESTED report

Run a 60-second compatibility pass and get a per-component verdict: launcher login OK, patch CDN OK, store API OK, in-game UDP via tunnel, voice via tunnel. You know exactly what works through the proxy and what needs a direct path. Hand that report to a teammate before a release and nobody has to guess what was actually validated from the EU side.

Built for repeatable CI-style runs

Four Polish carriers, sticky sessions, and a REST API that drives the whole proxy — fetch live credentials, rotate the exit, switch carrier, reboot or read usage — let you script regional QA straight into your release checklist. Point your harness at the SOCKS5 or HTTP(S) endpoint, sweep a build across EU exits, and log the results. Catch the region that breaks before your players do.

WHAT YOU GET

A repeatable regional QA harness

QA/01

Full launcher walk

Login, patch CDN, store API and entitlement check from a real EU player vantage, not a datacenter IP.

QA/02

Sticky store session

Hold one Polish exit across the pass so the storefront never re-resolves region and muddies results.

QA/03

OK / FAIL report

A per-component verdict you can hand to a teammate before release — no guessing what was validated.

QA/04

Scriptable runs

Rotate exits via the API between runs and sweep a build across carriers straight in your checklist.

SPEC SHEET

Launcher QA proxy at a glance

config · launcher QA
Session modeSticky for the full term, or rotate on demand
QA vantageReal PL 4G/5G mobile, EU-resident origin
ReportPer-component OK / FAIL / UNTESTED in ~60s
ProtocolsSOCKS5 + HTTP(S); in-game UDP via tunnel
LaunchersSteam · Epic · Riot · Battle.net · custom
AutomationRotate exits via API for CI-style sweeps
FAQ

Launcher QA proxy questions

What does a launcher QA proxy test?+
It lets your team sign in, patch and load store fronts as a player on a real Polish carrier network. You walk login, patch download, store API and entitlement check so region-specific breakage surfaces in QA, not in front of users.
Which launchers can I geo-test?+
Steam, Epic, Riot and Battle.net each behave differently per region — CDN edge, store front, entitlements. The QA proxy walks each one from a real EU vantage point.
Can I verify regional store pricing?+
Yes. A sticky Polish exit confirms your EU store page shows the right price, currency, SKUs and localized copy, held across the whole pass so the storefront does not re-resolve mid-test.
Does it produce a report I can hand off?+
A 60-second pass gives a per-component verdict: launcher login OK, patch CDN OK, store API OK, in-game UDP via tunnel, voice via tunnel — so a teammate knows exactly what was validated from the EU side.
NEXT STEP

Catch the region that breaks first

Sizing the pool

Sweeping a build across carriers? Check the pricing for per-IP rates, then create an account and run your first QA pass in under 90 seconds.

FREE TRIAL

Test the ping before you commit

Grab one real mobile IP for an hour, free — no card. Check the route to your game server and the latency you actually get, then scale up if it holds.