Launcher QA proxy for geo-testing builds across EU regions
A build isn't done when it compiles. It's done when it works from every region you sell into. A launcher QA proxy lets your team sign in, patch, and load store fronts as if they were players on a real Polish carrier network, so region-specific breakage surfaces in QA instead of in front of users. No staging guesswork, no "works on my machine in one country."
Region-specific breakage hides until QA sees it
Launchers behave differently per region — which CDN edge serves the patch, which store front loads, which entitlements appear. A launcher QA proxy walks that path from a real Polish carrier IP.
Test launchers from a real EU vantage point
Steam, Epic, Riot and Battle.net each behave a little differently per region: which CDN edge serves the patch, which store front loads, which entitlements appear, which login flow you hit. Route your QA client through a Polish 4G/5G exit and walk the full path — launcher login, patch download, store API, entitlement check — exactly as an EU player would. Real carrier traffic, not a datacenter IP that some endpoints quietly treat differently.
Store fronts and regional pricing
Store fronts shift by market — pricing, currency, available SKUs, age gates, promotional banners. With a sticky Polish exit you can confirm your EU store page shows the right price, the right bundles and the right localized copy. Hold the session across the whole QA pass so the storefront doesn't re-resolve to another region mid-test and muddy your results.
A clean OK / FAIL / UNTESTED report
Run a 60-second compatibility pass and get a per-component verdict: launcher login OK, patch CDN OK, store API OK, in-game UDP via tunnel, voice via tunnel. You know exactly what works through the proxy and what needs a direct path. Hand that report to a teammate before a release and nobody has to guess what was actually validated from the EU side.
Built for repeatable CI-style runs
Four Polish carriers, sticky sessions, and a REST API that drives the whole proxy — fetch live credentials, rotate the exit, switch carrier, reboot or read usage — let you script regional QA straight into your release checklist. Point your harness at the SOCKS5 or HTTP(S) endpoint, sweep a build across EU exits, and log the results. Catch the region that breaks before your players do.
A repeatable regional QA harness
Full launcher walk
Login, patch CDN, store API and entitlement check from a real EU player vantage, not a datacenter IP.
Sticky store session
Hold one Polish exit across the pass so the storefront never re-resolves region and muddies results.
OK / FAIL report
A per-component verdict you can hand to a teammate before release — no guessing what was validated.
Scriptable runs
Rotate exits via the API between runs and sweep a build across carriers straight in your checklist.
Launcher QA proxy at a glance
Launcher QA proxy questions
What does a launcher QA proxy test?+
Which launchers can I geo-test?+
Can I verify regional store pricing?+
Does it produce a report I can hand off?+
Catch the region that breaks first
Sizing the pool
Sweeping a build across carriers? Check the pricing for per-IP rates, then create an account and run your first QA pass in under 90 seconds.
Test the ping before you commit
Grab one real mobile IP for an hour, free — no card. Check the route to your game server and the latency you actually get, then scale up if it holds.